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2026-09-18 - MOBA Playbook Rules

MOBA Playbook Rules

Every slider and choice in the MOBA playbook is now one of three kinds. A rule is followed for the whole match. A preference changes what your players favor without forbidding anything. A threshold is a quantity, like how much health counts as low.

Eleven sliders are now rules at one end of their range, and so are three options of the Fight rule choice. Everything between the two ends of a slider still tunes gradually, the same way it did before this patch.

The rules are live now. They run on the match server, so every match played from today follows them, with nothing to download. The new pills, the rule lines, and the reworded labels come with the next app update, 1.2.2. Until you have it, the app still shows the old labels and percentages, but the sliders already behave as described below.

🚫 Never: seven sliders, far left

SliderFar-left labelWhat your players do
Survival instinctFights to the deathThey will not retreat, Blink out, or heal and run while an enemy hero is in reach or has just traded damage. They still reset once nobody is near.
Retreat fightingFlee without fightingThey will not attack while retreating, even with a chaser in range.
Duel disengageFight through losing duelsThey will not leave a 1v1 because they are losing it. Survival instinct still decides low-health escapes.
Counter-gankDo not shadow lanesThe jungler will not gank a lane where the enemy jungler is expected to be waiting.
Recall interruptsIgnore enemy recallsA recalling enemy is attacked only for the usual kill value, never to interrupt the recall.
Invade campsNever invade enemy campsThe jungler will not enter enemy camps, not even during the first gank window.
Support roamingKeep support in laneThe support will not roam to other lanes. Grouping, sieges, and objectives still move them.

✅ Always: four sliders, far right

SliderFar-right labelWhat your players do
Camp spellsSave spells from campsThey never use an ability on a camp monster. The loadout and basic attacks still work. Dragon, Ram, and Boss are objectives, not camps, so abilities are still used there.
Waveclear spellsSave spells from wavesThey never use an ability on a minion wave. The loadout and basic attacks still work.
Lane coverageKeep lanes coveredThe team never picks a plan that leaves a lane empty while a plan covering every lane is available. When there is no such plan, the team plays the best one it has.
Last-hit disciplineSecure last hits firstWhile farming a lane, they take an available last hit before anything else, even before a killable enemy hero.

⚔️ Fight rule

Three options of the Fight rule choice are now rules:

  • Objective only: your players never start a fight or a chase away from a live objective.
  • Numbers advantage: your players never start a fight without more bodies in it than the enemy.
  • Counter-engage: your players never start a fight. They fight back once an ally has been hit.

Fights the enemy starts and planned sieges are not affected by any of the three. On sight is still a preference.

🎯 Duel selectiveness

At Fight only winning duels, a player now needs a duel that is actually in their favor. A small losing margin used to be accepted there.

Moving this slider left also makes players who pass by a fight more careful about joining it. That part was backwards before this patch.

🎚️ Reading the sliders

From app update 1.2.2:

  • The pill reads Never when a slider sits on a far-left rule and Always when it sits on a far-right rule. A line under the slider says exactly what the rule forbids while it is set.
  • Every other slider reads Min or Max at its ends instead of -100% or +100%. A preference at Min still happens, only less often.
  • Picking Objective only, Numbers advantage, or Counter-engage shows the rule under the option.

✏️ Reworded labels

App update 1.2.2 rewords twenty labels so a preference reads like a preference and a rule reads like a rule. The sliders behave the same unless they are listed above.

SliderWasNow
Invade campsAvoid enemy campsNever invade enemy camps
Invade campsInvade enemy campsInvade enemy camps more
Counter-gankShadow lanes for counter-ganksShadow lanes more
Recall interruptsInterrupt enemy recallsInterrupt recalls more
Retreat fightingKite while retreatingKite more while retreating
Leave camp for objectiveFinish camp before rotatingPrefer finishing the camp
Leave camp for objectiveDrop camp for objectivePrefer the objective over the camp
Objective roamsStay on lane workFavor lane work
Objective roamsMove for objective setupFavor objective setup roams
Crab priorityIgnore crab windowsDeprioritize crab windows
Crab priorityPrioritize crab windowsFavor crab windows
Overdue campsIgnore overdue campsLet overdue camps wait
Plate timingIgnore plate timerPlate timer matters less
Plate timingPush before plates fallPush harder before plates fall
Inhibitor defenseHold the high groundDefend the high ground harder
Base-side wavesCatch base-side wavesFavor catching base-side waves
Zoned lane holdHold lane while zonedHold the lane longer while zoned
Lane farmingPrioritize lane farmFavor lane farm
Defensive toolsSave defensive toolsSave defensive tools longer
Objective spellsSave spells around objectivesHold spells longer around objectives

Everything here is translated in all 15 app languages.

As always, feedback’s welcome, wherever you find me.

- Leavzou