The MOBA "Tactical Identity" Update
📢 PATCH LIVE: The MOBA “Tactical Identity” Update
Managers, today is a big day. I have combined the Advanced Tactics overhaul and Roster Consolidation into one massive patch. “Expert” mode is retired, welcome to the era of nuance.
🧠 Feature Overhaul: Advanced Tactics Mode Control every phase of the game with granular precision:
- Global Macro: Define Win Conditions (Split Push vs. Teamfight), Gold Distribution (Funnel vs. Balanced), and Game Pace.
- Jungle & Objectives: Set Level 1 strats (Invade vs. Defense), specific Pathing, and Objective logic (Burn, Turn, or Zone).
- Laning Phase: Highly requested! Instruct laners to Freeze, Slow Push, or Proxy. Manage Roaming and TP usage.
- Mid-Game: Dictate rotations. Choose between 1-3-1, ARAM, or Overload.
- Combat: Set Engagement criteria, Target Focus (Dive Carry vs. Front-to-Back), and Flash discipline.
- Contingencies: Set specific strategies for playing from a gold deficit.
- Team Talk: Manage morale with a new psychological layer. Combine Gestures (Thrashing Arms, Hands in Pockets) with Tone (Aggressive, Assertive, Calm) to motivate the team or target specific players.
🆕 Roster Updates
- New Hero: Juggler (Bot) – High-risk, snowball-heavy Marksman.
- New Hero: Smith (Top) – CC-heavy Offensive/Defensive Tank.
- Rework: Cinder (Mid ➔ Bot) – Now a Marksman focused on Objective Control.
- Rework: Sting (Diver ➔ Offensive Tank) – Shifted from pure damage to a tankier control role.
🧹 Role Consolidation I have performed a massive cleanup of off-meta positions. Heroes are now locked to their primary roles to ensure draft consistency (e.g., Brewer removed from Top/Mid, Vermin removed from Jungle).
The update is live!
_You can find the whole patch notes here.
@everyone