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The MOBA "Tactical Identity" Update

📢 PATCH LIVE: The MOBA “Tactical Identity” Update

Managers, today is a big day. I have combined the Advanced Tactics overhaul and Roster Consolidation into one massive patch. “Expert” mode is retired, welcome to the era of nuance.

🧠 Feature Overhaul: Advanced Tactics Mode Control every phase of the game with granular precision:

  • Global Macro: Define Win Conditions (Split Push vs. Teamfight), Gold Distribution (Funnel vs. Balanced), and Game Pace.
  • Jungle & Objectives: Set Level 1 strats (Invade vs. Defense), specific Pathing, and Objective logic (Burn, Turn, or Zone).
  • Laning Phase: Highly requested! Instruct laners to Freeze, Slow Push, or Proxy. Manage Roaming and TP usage.
  • Mid-Game: Dictate rotations. Choose between 1-3-1, ARAM, or Overload.
  • Combat: Set Engagement criteria, Target Focus (Dive Carry vs. Front-to-Back), and Flash discipline.
  • Contingencies: Set specific strategies for playing from a gold deficit.
  • Team Talk: Manage morale with a new psychological layer. Combine Gestures (Thrashing Arms, Hands in Pockets) with Tone (Aggressive, Assertive, Calm) to motivate the team or target specific players.

🆕 Roster Updates

  • New Hero: Juggler (Bot) – High-risk, snowball-heavy Marksman.
  • New Hero: Smith (Top) – CC-heavy Offensive/Defensive Tank.
  • Rework: Cinder (Mid ➔ Bot) – Now a Marksman focused on Objective Control.
  • Rework: Sting (Diver ➔ Offensive Tank) – Shifted from pure damage to a tankier control role.

🧹 Role Consolidation I have performed a massive cleanup of off-meta positions. Heroes are now locked to their primary roles to ensure draft consistency (e.g., Brewer removed from Top/Mid, Vermin removed from Jungle).

The update is live!

_You can find the whole patch notes here.

@everyone